You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
benrob0329 8fbd579783 Add comment 11 months ago
menu Currently Broken, but making progress. 2 years ago
mods Add comment 11 months ago
.gitattributes Add .gitattributes to .gitattributes 1 year ago
.gitignore Redo Warehouse Light Models and Textures 2 years ago
.lua-format Tweaks, Update .lua-format 1 year ago
.luacheckrc Make Luacheck Mostly Shut Up 1 year ago
CONTRIBUTING.md Fix Typo in CONTRIBUTING.md 1 year ago
LICENSE Update CONTRIBUTING.md, fix spacing in LICENSE 1 year ago
MASNIFESTO.md Grammer 1 year ago
README.md Relicense To MIT "Expat License" 1 year ago
format.sh Add util mod, move and rename some functions 1 year ago
game.conf Make singlenode The Only Mapgen 2 years ago
minetest.conf Tweak default walk speed and spawn point. Remove uneeded debug print()s 11 months ago
palette.png Add palette as image 1 year ago
screenshot.png Update README.md, NOTICE, and add screenshot.png 1 year ago

README.md

screenshot

The Infinite IKEA is a survival horror game for the Minetest game engine based on SCP-3008. The goal of this project is to make a fun and interesting game that retains the open-source nature of the SCP Wiki itself.

This project is not, and has never been associated with Inter IKEA Systems B.V.

Contributing

If you would like to contribute to the project, take a look at:

Licensing

Everything is licensed under the MIT "Expat License" unless otherwise noted.

Modules

  • ikea: "Back-End" sort of stuff, things like mapgen and nodes required absolutely everywhere by everything.

    • api: Only section of the whole game that touches the ikea.* namespace. Defines all global functions and tables inside the game's API.
  • ikea_chairs: Defines all chair nodes.

  • ikea_warehouse: Warehouse department. Nodes, schematics, mapgen rules.

  • ikea_showroom: Showroom department. Nodes, schematics, mapgen rules.

  • ikea_staff: Items, Entities, and nodes pertaining to "The Staff".

  • music: Generic music mod and API with game-specific tracks and implementation.

  • player: Player API and hand "tool".

  • util: Generic helper functions.